Tetra is a mind-blowing game about coordination. You control the four colored tongues of a cyclopean creature associate to one button on the controller. The goal is to swallow small colored worms with the good tongue. Each level have different pattern, more and more complicated and confusing.
I was in charge of designing and creating the audio while Tatiana (who creates the game) implements it. It was more about Sound Design than System Design. I wanted that Sound Design reflected the evolution of the Level Design. While the first levels are easy to finish, the sounds are confusing and really glitchy but the more you progress the more melodious are the sounds.
See the official website for more infos.